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It then sets the world space Camera position to 0 and modifies all relevant matrices accordingly. If you view the source files for pre-built HDRP Shaders, the view and view-projection matrices are Camera-relative, along with Light and surface positions. Most world. @SebLagarde Hi, in unity 2020.3.3 HDRP , I want to add a camera to let the Lit Shader Mode to Forward and the base camera to Deferred .Is it possible? FutureWang, Jul 8, 2021 #12 olavrv Joined: May 26, 2015 Posts: 464 FutureWang said:.

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